Nytro demo update 1.0.2, now with untested Mac and Linux support
The camera plugin I was using in versions 1.0.0-1.0.1 was causing some pretty unreasonable errors in some scenes. The good news is that an updated beta version of the plugin was released, which fixed the errors and introduced some useful features. The bad news is that it totally broke camera input. So, I spent the day fixing it up and trying to reproduce the original behavior using the new settings.
I'd say I managed to get in some improvements along with some unfortunate side effects. Gamepad camera input feels slightly better. Mouse camera input, through much effort, is now perhaps as good as, or maybe slightly worse than, it originally was. Camera collision has suffered the worst; expect lots of clipping when the camera gets close to objects for now.
While testing the camera changes underwater, I found that I would often look around to get a good angle of attack, attempt to align Nytro to my planned path, and get annoyed that the camera recentered. As the camera's job is to infer player intent and facilitate it as well as possible while still being predictable, I saw this as a problem and changed it. Now, if you look around while idling in the water, the camera will not assume control when the player rotates Nytro. However, if the camera already had control, it will keep it until the player applies camera input. When an options menu is implemented, this, among other settings, will likely be a toggle. Each player may have a different definition of "player intent," after all.
On an unrelated note, you can now download the demo for Linux and Mac. Neither has been tested. Things may explode.
Changelog for 1.0.2
- Updated camera plugin and modified camera speeds to compensate for altered algorithms.
- Improved player intent reading while underwater.
- Added Mac and Linux support (both untested).
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