Nytro demo update 3.2.1
Version 3.2.1 of Nytro's public demo offers a novel take on the input settings menu and general improvements to UI navigation.
I've occasionally found myself wanting to map more inputs to a single action than a game's arbitrarily limited slots allowed. This has been especially problematic with games in which all controllers (keyboards, mice, and gamepads) have had to share those slots. Surely a UI could be designed to simply allow the player to add as many inputs as they want, right? That's what I always thought, and, for Nytro's input mapping menu, that's exactly what I did. For each action, maps can be edited, deleted, and added without limit.
In addition, actions can share the same input. For example, jump, glide, glide jump, and swim are all intuitively mapped to the same input by default. But, they're separated into four distinct actions so that they can be separated, if desired. One use for this would be to achieve Spyro-style glide jump (hover) controls on gamepad; glide jump can be set to a gamepad's triangle button equivalent, decoupling it from jump.
There's also a checkbox to ignore axes, which is useful for mapping the digital component of hybrid/dual-stage triggers that only activate after the trigger's analog component has been fully pressed.
Finally, there's one major known issue with this release that's still being worked out: I've received post-release reports that the Mac build consistently crashes on leaving the title screen (when continuing or starting a new game). Since I don't have a Mac to test the game on, I've been testing for causes on a trial and error basis. So, if you have a Mac and would like to help out with testing, drop by the Discord server to download some test builds.
Changelog for 3.2.1
- Added an input mapping settings menu.
- Added wrapping to menu navigation.
- Improved navigation to and from menu back buttons.
- Improved automatic menu scrolling when navigating without a mouse.
- Added cursor hiding while navigating in the main menu.
- Increased settings and file select menu scroll sensitivity from 20 to 32.
- Improved confirmation prompt visibility, for use against arbitrary backgrounds.
- Replaced instances of the basic UI text component with instances of the newer, sharper TextMesh Pro text component.
- Fixed some text alignment inconsistencies.
- Removed the obsolete change camera mode hotkey.
- Fixed being able to zap after exploding, before respawning.
- Fixed getting stuck between a wall and giant mushroom stalk in the scrapyard's spider colony.
- Fixed getting stuck between giant rocks in the grassy hub.
- Fixed the new character controller not listening for enable and disable flight messages.
Files
Get Nytro
Nytro
3D platformer inspired by the original Spyro trilogy, featuring a robot cat.
Status | In development |
Author | OhiraKyou |
Genre | Platformer |
Tags | 3D, 3D Platformer, Cats, Colorful, Cute, Exploration, Low-poly, Robots, Singleplayer, Third Person |
Languages | English |
Accessibility | Configurable controls, Textless |
More posts
- Nytro demo update 3.7.0Nov 18, 2019
- Nytro demo update 3.3.0Apr 17, 2019
- Nytro demo update 3.2.2Feb 23, 2019
- Nytro demo update 3.2.0 and earlierJan 13, 2019
- Nytro demo update 2.0Mar 07, 2018
- Nytro demo update 1.3.0Dec 31, 2017
- Nytro demo update 1.2.0Sep 04, 2017
- Nytro demo update 1.0.2, now with untested Mac and Linux supportAug 31, 2017
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